Rachael Upton1*
Many problems have arisen in traditional electronics engineering education because of the Coronavirus lockdown. Although these problems have not been solved yet, this paper analyzes the use of Virtual Reality (VR) technologies as a possible teaching resource to solve them. Even though VR devices are relatively new in the field of teaching, this analysis makes use of numerous research projects, weighing up its positive effects and its drawbacks. Summarizing the results, it is clear that hybrid learning (by means of conventional and virtual reality systems) presents some advantages to traditional learning. However, more research has to be done in order to evince these new devices as an improvement in engineering education.